2021 Archive :: Montreal, Canada :: Gameplay Space
Disco 2021 Speakers and Sessions
Perfecting Your Game Hook & The 10 Commandments Of Game Discoverability
How do you get people genuinely interested in your PC or console game from day 1, and how do you hold their attention throughout the pre-release cycle? GameDiscoverCo founder Simon Carless looks in-depth at the concept of 'game hook' - why players are excited about your game - and then looks at 10 key 'commandments' to keep players excited from the beginning to end of your game's road to success.
Previously, he was most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years. He was also the co-founder & advisor for the Independent Games Summit at GDC and the person behind 2019’s GDC Game Discoverability Summit. He’s also an investor and advisor in indie game publisher No More Robots, which has published notable independent & PC console games including Yes, Your Grace, Hypnospace Outlaw, Descenders & Not Tonight.
He’s also been the publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the advisory board of the Video Game History Foundation. Earlier in his career, Simon designed PC and console games in the UK and Bay Area, including Looney Tunes Racing (PlayStation) &Terracide (PC), was an editor at techgeek site Slashdot,& worked with the Internet Archive on software & game archiving.
Community Engagement: A Working Session
In this peer working session, we will have an opportunity to deep dive into the topic of community development and management. Join your peers to share and discuss the successes and struggles of finding, growing, and engaging with your fans. Together we will come up with solutions to the different challenges we face in developing our game communities.
Community Engagement: A Working Session Tuesday, July 6th, 2021 2-3:30 PM EDT Bo is Guerrilla’s Community Lead, joining the company in 2020 with over 8 years of industry experience in Communications, PR, and Influencer Relations. Together with the team, she leads all communication and community strategies and activations for both the studio and the games. Bo's current focus is Horizon Forbidden West.
A Roundtable on Managing Influencers
Join your peers to share and discuss the best ways to manage influencer campaigns. This event will be moderated by Astrid Rosemarin from Evolve PR, and serves as excellent preparation for the Happy Hour with Influencers on Thursday.
A Roundtable on Managing Influencers Wednesday, July 7, 2021 10-11 AM EDT Currently heading up the community team at Evolve PR, and previously holding the position of Senior PR Specialist at the same agency, Astrid Rosemarin has worked on promoting a number of games, games-adjacent software, and games hardware to both media and consumer audiences of all shapes and sizes. Before all that Astrid spent some time at indie studio Hololabs, AA studio Rogue Factor, and Execution Labs, an accelerator and investor in independent game studios. It was through that capacity where she helped establish GamePlay Space, one of the only games industry focused co-working spaces in Canada.
Channel Mastery: TikTok, Facebook Ads, and Imgur
Our three panelists will talk about how they mastered TikTok, Facebook ads, and Imgur to promote their games, find fans, and get discovered. You’ll learn all the nuts and bolts, and get tips on how you can do the same.
Channel Mastery: TikTok, Facebook Ads, and Imgur Wednesday, July 7, 2021 2-3:30 PM EDT Philomena Schwab is a game designer and community manager from Zurich, Switzerland. She wrote her master thesis about “Community Building for Indie Developers” and went on to co-found the indie game studio Stray Fawn in 2016. The studio’s main focus is the development of procedurally generated simulation games. In 2017 Philomena has been named a 30 under 30 in Technology in Europe by Forbes. As a vice president of the Swiss Game Hub, she helps the local game industry grow.
Jenny Windom Soft Not Weak / Kowloon Nights
Channel Mastery: TikTok, Facebook Ads, and Imgur Wednesday, July 7, 2021 2-3:30 PM EDT Jenny Windom is passionate about indie games, their communities, and advocating for representation across all levels of the industry. Her work includes Producer for Soft Not Weak (Spirit Swap), Advisor for Kowloon Nights, Communications Manager for Rose City Games (The World Next Door, Floppy Knights, Garden Story), and freelance indie game curator and content creator!
Chris Zukowski Game Marketing Consultant and Strategist
Channel Mastery: TikTok, Facebook Ads, and Imgur Wednesday, July 7th, 2021 2-3:30 PM EDT Chris Zukowski is a game marketing consultant and strategist. He has helped Games as a Service companies, Indie Publishers, and single-person teams understand their audience and communicate with them in a more personal way. He specializes in creating fantastic Steam pages that sell themselves and setting up Email marketing campaigns that your fans will look forward to opening.
Launch Planning: Marketing Timeline Case Studies
Our three panelists will discuss about how they planned their marketing timelines to maximize visibility when launching their games. They will share what they learned and will give tips on how you can prepare for success.
Launch Planning: Marketing Timeline Case Studies Thursday, July 8, 2021 2-3:30 PM EDT
Des is the production manager at Fellow Traveller, an indie games label exploring the possibility space of what narrative games can be.
Prior to Fellow Traveller, Des built up a wealth of experience on both the publishing and development sides of making video games having got started over 20 years ago. His breakout project was working on the first Life Is Strange series that won a BAFTA and other awards. Since then Des has helped shipped IGF nominated titles; In Other Waters, Genesis Noir and Paradise Killer. Des is passionate about inclusion and loves building and running effective, diverse teams. He is also a UKIE board member, on the BAFTA Games committee, and chair of the UK charity GamesAid.
Yves Hohler Broken Arms Games
Launch Planning: Marketing Timeline Case Studies Thursday, July 8, 2021 2-3:30 PM EDT
Yves Hohler is Studio Director and CoFounder at Broken Arms Games. He takes care of production and business evaluation; he is the studio's backbone. He has two main passions in life: wine and video games.
Rebekah Saltsman Finji
Launch Planning: Marketing Timeline Case Studies Thursday, July 8, 2021 2-3:30 PM EDT
Rebekah is the CEO and co-founder of Finji, an independent development studio and publisher. Finji has published several award-winning indie games including Canabalt, Night in the Woods, Wilmot's Warehouse, Overland, and Chicory: A Colorful Tale, and are currently hard at work supporting Andrew Shouldice's 'Tunic' and Sarah Northway's I was a Teenage Exocolonist. Rebekah is a co-designer on Finji's original game development projects and manages all of the console and storefront relationships and initiatives for Finji's internal and partner publishing projects. Rebekah's career began in media relations before working as a technical writer and product manager in the photography software industry. She moved into games in 2008 with the support of her husband and Finji co-founder, Adam, and she managed the finances and porting partnerships for Semi Secret Software. Rebekah loves to write, run long distances, and spend as much time as possible at Lake Michigan every summer with her and Adam's two beautiful chaotic boys.
Elite Game Marketing: In Conversation with Publishers
Let’s put three fantastic publishers on the hot seat and dig into how they approach marketing and overcome the discoverability challenge. What critical lessons can we all learn regarding audience development, promotional planning, event/showcase strategy, social media wizardry, and all the other good stuff that enables a game to find fans and succeed? Let’s find out!
Elite Game Marketing: In Conversation with Publishers Friday, July 9, 2021 2-3:30 PM EDT Robbie Paterson is a loosely-titled "Marketing Manager" at Devolver Digital, where he helps promote games using recycled ideas and managing global PR. He enjoys long walks on sandy beaches and the smell of petrol.
Fernando Rizo Modern Wolf
Elite Game Marketing: In Conversation with Publishers Friday, July 9, 2021 2-3:30 PM EDT
Fernando is the founder and CEO of Modern Wolf, a games publisher based in London. He has worked in editorial, marketing, game development and business development roles in the games industry since 2012. He was previously a senior executive in US & UK PR and advertising and is a veteran of the United States Marine Corps.
Carly Shields Raw Fury
Elite Game Marketing: In Conversation with Publishers Friday, July 9, 2021 2-3:30 PM EDT Carly is a once PR professional, now Brand Manager at the indie publisher, Raw Fury. With humble beginnings in mobile QA, the last five years have seen her help with marketing campaigns for clients like Sega of America, ATLUS, RGG Studio, Focus Home Interactive, 11 bit studio, to name only a few. In recent years, Carly and her husband Michael have released the commercially available "Drinks & Daggers" cardgame which raised over 100K on Kickstarter while passionately helping indie videogame introduce their art to gamers over the world.
Sponsors
This event could not have taken place without the generous support from the following partners.